Review by Matti Prog Reviewer. Indeed there's an Apocalyptic feel in this hectic music. Again, some Foxtrot-era Genesis type of sounds. Good melodies, and apart from slight sense of less natural cut-and-paste progress in multi-part composition, the dramatic, narrative feeling stays pretty well in balance.
Tiresome prog in large doses to me. Happily there are delicate piano interludes, more in the style of Wakeman than Emerson. Hmm, it's soon followed by a hilarious, jazzy section that makes the ELP side stronger again. The four-part 'Death' starts very doomily with sinister organ joined soon by the whole band. I like the creepy, quieter part with Mellotron's flute sounds.
Death approaches, help us dear Lord! The final section 'Heaven' has a cathartic grandiosity. Could have been nice to hear some occasional vocals too, but I respect their decision to stay instrumental.
The musical talent in this quartet is very notable. And mid-period ELP, of course. Despite its title, 'Disease' is not sickly but bucolic mixed with wonderfully aimless prog rock led by Leif Larsson's more than capable keys, and reminds somewhat of American proggers Happy the Man. The cut closes on a single organ chord which in turn opens lively 'Greed' overflowing with polyhedral lines and deft playing, these four showing the unmistakable signs of a team committed to, more than anything, playing together.
Great track. Finally big and funereal 'Death' hallows the bitter end with its overdriven mics and near mayhem, and for a moment King Crimson's Red flashes through the synapses. The mix on Four Riders is not great, which is a shame.
On the other hand, a perfect recording might have diminished this explosion of marvelous if rushed and deeply flawed rock energy. Who knows. I do know I'm glad they never re-recorded it. Here's hoping they never will. Alternatively, the numbers on a tetrahedral die can be placed at the middles of the edges, in which case the numbers around the base are used. Normally, the faces on a die will be placed so opposite faces will add up to one more than the number of faces.
This is not possible with 4-sided dice and dice with an odd-number of faces. Some dice, such as those with 10 sides, are usually numbered sequentially beginning with 0, in which case the opposite faces will add to one less than the number of faces. Some twenty-sided dice sport a different arrangement used for the purpose of keeping track of an integer that counts down, such as health points.
These spindown dice are arranged such that adjacent integers appear on adjacent faces, allowing the user to easily find the next lower number. They are commonly used with collectible card games. Theoretically, these include:. Two other types of polyhedra are technically not face-transitive, but are still fair dice due to symmetry:. Long dice and teetotums can in principle be made with any number of faces, including odd numbers. All the rectangular faces are mutually face-transitive, so they are equally probable.
The two ends of the prism may be rounded or capped with a pyramid, designed so that the die cannot rest on those faces. The faces of most dice are labelled using sequences of whole numbers, usually starting at one, expressed with either pips or digits. However, there are some applications that require results other than numbers. Examples include letters for Boggle , directions for Warhammer Fantasy Battle , Fudge dice , playing card symbols for poker dice , and instructions for sexual acts using sex dice.
Dice may have numbers that do not form a counting sequence starting at one. One variation on the standard die is known as the "average" die. They are used in some table-top wargames , where a narrower range of numbers is required. A die can be constructed in the shape of a sphere, with the addition of an internal cavity in the shape of the dual polyhedron of the desired die shape and an internal weight.
The weight will settle in one of the points of the internal cavity, causing it to settle with one of the numbers uppermost. For instance, a sphere with an octahedral cavity and a small internal weight will settle with one of the 6 points of the cavity held downwards by the weight. Polyhedral dice are commonly used in role-playing games. Some games use only one type, like Exalted which uses only ten-sided dice. Dice are usually used to determine the outcome of events.
Games typically determine results either as a total on one or more dice above or below a fixed number, or a certain number of rolls above a certain number on one or more dice. Due to circumstances or character skill, the initial roll may have a number added to or subtracted from the final result, or have the player roll extra or fewer dice.
To keep track of rolls easily, dice notation is frequently used. Many board games use dice to randomize how far pieces move or to settle conflicts. Typically, this has meant that rolling higher numbers is better. In the modern age, a few games and game designers have approached dice in a different way by making each side of the die similarly valuable. In Castles of Burgundy , players spend their dice to take actions based on the die's value. In this game, a six is not better than a one, or vice versa.
In Quarriors and its descendant, Dicemasters , different sides of the dice can offer completely different abilities. Several sides often give resources while others grant the player useful actions.
Dice can be used for divination and using dice for such a purpose is called cleromancy. A pair of common dice is usual, though other forms of polyhedra can be used. Tibetan Buddhists sometimes use this method of divination. It is highly likely that the Pythagoreans used the Platonic solids as dice. They referred to such dice as "the dice of the gods" and they sought to understand the universe through an understanding of geometry in polyhedra.
Astrological dice are a specialized set of three sided dice for divination; the first die represents planets, the Sun, the Moon, and the nodes of the Moon, the second die represents the 12 zodiac signs, and the third represents the 12 houses.
A specialized icosahedron die provides the answers of the Magic 8-Ball , conventionally used to provide answers to yes-or-no questions. Dice can be used to generate random numbers for use in passwords and cryptography applications. The Electronic Frontier Foundation describes a method by which dice can be used to generate passphrases.
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Namespaces Article Talk. Views Read Edit View history. Help Learn to edit Community portal Recent changes Upload file. Download as PDF Printable version. Trophies Dice Game Ugly Heroes The game can also be played with ordinary dice. The classic poker dice game is played with 5 dice and two or more players. Each player has a total of 3 rolls and the ability to hold dice in between rolls. After the three rolls, the best hand wins. In most variations, a straight only counts as a Bust high-card.
A Straight is less probable than a Full House, so, if counted, it should rank above a Full House, though tradition usually ranks it below Full House, as in card poker.
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